![]() The player progresses, earns money, and buys more land, more buildings, and invests in warehouses, factories, and opens the door to animal husbandry. ![]() After completing just a few missions, the player will be able to buy ‘Deposito Ferroviario’ (Railway Depot) for €8,000, or go bigger with Capanno Nuovo (New Sheds) farm for €19,000 with the bare-necessities for gameplay – a couple of sheds, a small grain silo, a sleep trigger, and a few smaller details which are useful to the player. ![]() The map centres heavily around a “career”, and how that intertwines within the map’s buildings, farms, animal husbandries, and other interactive objects.Īs an example, the player wishes to start a save game without any funds and without farmland. We wanted to create an infinite number of branches for the player to take to create a story which is both engaging, but infinitely unique. The goal was to give to the player a completely new game experience, both in terms of graphics and (as we can see later) gameplay.Īs with any good game map, there is a back story for every player to choose, and Italia Emilia is no exception. This project required a vast amount of work (almost 1500 hours in total) as we wanted to challenge ourselves to design every building and every detail from scratch – every street, every railway, every building, and every fence is custom made in-house. ![]() The first part was released in for Farming Simulator 19, and now the map has been expanded for Farming Simutator 22 with this new version. The ITALIA EMILIA Extension map is the result of almost three years of work. ![]()
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